Stuffs should be return if the land becomes a private
Nelliel
Merged in a post:
removal of items
Joe L
In chapter 1, we placed drills in mines. Now we just have a drill in inventory. That was a nice change. Now we still have to place slugs in a sluggery. It would be nice if we could remove the slug from one sluggery and move to another for the rest of it's life. This would be nice since guilds will be closing their doors. We can collect our items back instead of letting it there indefinately.
Nelliel
Merged in a post:
Claim Box - Allow Claiming from Closed NFT LAND
Anonymous Cat
Have you ever done an industry and suddenly get Locked Out from claiming? Specifically Windmill specific tasks. All the time spent, going through LANDs just finding an Open windmill then to find out it's been closed.
A system where, if the LAND is closed/private. Any Industry that was started before it closed would be claimed or sent back to the maker via email.
Or a Claim Box just besides the gate, where if the land is closed, any ongoing industries that completes would automatically be sent to this box which allows players to claim the items they have crafted.
Other than having direct contact with the Land Owners(which is already a hassle as you have to find them and wait for their response) to allow us to claim.
Joe L
i crafted at windmills and came back the next day to find the farm is locked and the "milling complete" but behind the fence. I used energy, i SHOULD get something back.
S
Smahad
Agreed
Joe L
Helen I've NEVER had that happen.